Mrs. Cook's Corner

3. Digital Age Learning Environments

Technology coaches create and support effective digital age learning environments to maximize the learning of all students.

ISTE Coaching Standards (2014)

As a Digital Learning Coach, I am responsible for supporting teachers and librarians with their technology needs in order to increase student achievement. I help them select tech tools and show them how to use them with students. Using feedback from educators, I develop professional development for teachers and administrators that includes adaptive and assistive tech. I help teachers and students navigate the tech and encourage them to collaborate with each other and others to support student learning.

Three books that have supported my growth in this standard have been:

  • Launch Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student by John Spenser and A.J. Juliani. This book follows the L.A.U.N.C.H Cycle- which reminds me a lot of what I do as a coach:
    • Look, Listen, and Learn
    • Ask lots of questions
    • Understand the problem or process
    • Navigate ideas
    • Create
    • Highlight what’s working and failing
  • The Educator’s Guide to Flipgrid by Sean Fahey, Karly Moura and Jennifer Saarinen. This book has been instrumental in my work with teachers and students with Flipgrid. This e-book was created by educators for educators and it has been extremely helpful in training teachers as well as helping them to troubleshoot.
  • Iterate Ten Lessons in Design and Failure by John Sharp and Collen Macklin. This book looks at the iterative cycle through ten different perspectives “to show how a variety of creative practicioners confront, create, celebrate, overcome, and otherwise learn from failure each in their own, very different way.” (p xii) These situations remind me of the practice of education and it feels reassuring to see how others reflect on their process of learning from failure.